Quick Stats:

Creature Type: Humanoid
Size: Medium
Speed: 30ft walking, 30ft flying
Language: Common and Ivathi
Abilities: Wisdom +2, Int/Cha/Str +1 (Depends on Pattern)
Advantages/Skills: Depends on Pattern
Special: Natural camouflage, ride the wind, and armed and dangerous

Moth Folk

The Mopetra, also known as Moth Folk, are creatures of exquisite beauty, their delicate forms resembling majestic moths. Their slender bodies are adorned with velvety scales that shimmer in vibrant colors, mirroring the hues of wildflowers and enchanting sunsets. Luminous, multifaceted eyes reflect the secrets of the Fey, harboring deep wisdom and an otherworldly allure.

Guided by their fey nature, the Mopetra are often found in sacred groves, tending to ethereal gardens and shimmering glades. As stewards of the Feywild, they nurture its beauty and safeguard its delicate balance from those who seek to exploit or disrupt it. Wherever they go, their whimsical presence brings a touch of magic and serenity, spreading harmony and joy to all corners of the realm.

The Moth Folk possess variations with unique abilities. Luna Moth Folk are mysterious and reclusive, with semi-translucent wings in vibrant hues. Diamondback Moth Folk, with their armor-like exoskeletons, are hardy and skilled warriors. Royal Moth Folk, known for their diplomatic skills, have multicolored wings adorned with intricate patterns.

As Moth Folk, they possess inherent racial traits. Their Wisdom score increases by 2, reflecting their innate connection to the fey. They can speak, read, and write Common and Ivathi, a complex language native to Moth Folk. With their large, cloak-like wings, they have a flying speed equal to their walking speed. They can ascend up to 30 feet using their wings with the "Ride the Wind" ability. Moth Folk have four arms, allowing them to hold multiple objects or interact with the environment freely. They also possess natural camouflage, granting them proficiency in the Stealth skill.

The Mopetra embody the elegance and magic of the Fey, their presence a testament to the enchanting wonders that lie within the realms of the fey.

Ability Score Increases

Your Wisdom score increases by 2.


You can speak, read, and write Common and Ivathi.

Creature Type

You are considered a humanoid.

Life Span

Moth Folk are born as larvae, and are only considered fully grown after metamorphosis. They are considered adults once their wings are fully grown, and live into their mid-forties on average. The oldest Moth Folk live until their late fifties.

Height and Weight

Moth Folk range from a bit under six feet to almost seven feet tall, not counting their lengthy antennae. Their builds tend towards the light and lithe, and they usually weigh between 130 and 160 pounds. Your size is Medium.


Moth Folk have a few variations with unique abilities. Luna, Diamondback, and Royal all have their own unique advantages.


Luna mothfolk are by far the most reclusive and mysterious, to the point where in some places they are merely considered the stuff of myth and legend. The greatest philosophers and seers of the mothfolk are found among them, and they carry a deep reverence for nature. Graceful and beautiful creatures, these mothfolk have semi-transluscent wings hued in green, blue, pink, or yellow, and their exoskeletons are covered by a thick coat of soft white fur.

Ability Score Increase

Your Intelligence score increases by 1.

Close to Nature

Pick one cantrip of your choice from the druid spell list. Intelligence is your spellcasting ability for it.

Soothing Appearance

You have advantage on Animal Handling checks to calm hostile or agitated animals.

Epitome of Grace

Your broad wingspan means that you are always under the effects of a feather fall spell.


Diamondback mothfolk are the hardiest, most warrior-like breed of moth. With their thick earthen carapaces and slender brown, grey, black, or tan wings, they blend into the rocky deserts and mountains of their origin. Diamondbacks are excellent hunters, trackers, and fighters, with a powerful, armor-like exoskeleton.

Ability Score Increase

Your Strength score increases by 1.

Hardened Carapace

When you aren't wearing armor, you have a natural AC of 14 + your Dexterity modifier (to a maximum of 2). You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.

A Warrior's Upbringing

You have proficiency with the spear, trident and war pick, as well as one simple or martial weapon of your choice.


Diplomatic, professional, and never at a loss for words, the Royal moths are by far the most accepted by general society. As their name suggests, many Royals are nobles, diplomats, or negotiators. As a people, they have managed to throw off most of the common misconceptions and elements of the uncanny surrounding mothfolk culture - a large part of this simply due to the fact that most of them simply don't speak Ivathi nor engage in more "mothly" behaviors when around the more "common" folk. The fact that their multicolored wings tend to be emblazoned with beautiful, intricate patterns helps in this as well.

Ability Score Increase

Your Charisma score increases by 1.

Extra Languages

You can speak, read, and write two extra languages of your choice.

High Class

You can double your proficiency bonus for Charisma checks when speaking with noble or high-class creatures.


Whenever you make an ability check with a Charisma-based skill you are proficient in, you can treat a d20 roll of 4 or lower as a 5.

Mopetra (Moth Folk) Traits

As a Moth Folk, you have the following racial traits.

Ability Score Increases

Your Wisdom score increases by 2.


You can speak, read, and write Common and Ivathi. Ivathi is a language native to Moth Folk. It is learned and internalized as a larvae and spoken upon emergence. The language is complex and almost impossible to speak with a human mouth, as Moth Folk speak with a specialized organ in their throat that other beings lack. Ivathi sounds like a series of squishes, clicks, and chitters, cut with the occasional thrumming or soft vowel. It uses its own alphabet, and translating it to other scripts only results in an approximation of the language's true sound.

If you know Ivathi, you can also communicate very simple ideas to moths, and understand similar ideas from moths that choose to share them with you.

Creature Type

You are a Humanoid.


Your size is Medium.


Your walking speed is 30 feet. As a Moth Folk, you have large, cloak-like wings. You have a flying speed equal to your walking speed, which can't be used to ascend. When you end one of your turns flying in the air, you descend by 5 feet. This increases to 10 feet if wearing Medium armor. If wearing heavy armor, you cannot use your fly speed.

Moth Pattern

Moth Folk come in a variety, each with their own inherent benefits.

Ride the Wind

As an action, you can beat your wings and ascend up to 30 feet. You can't use this action again until you touch the ground. You can't use your wings if you are unable to move, and you can't Ride the Wind if you are wearing heavy armor.

Armed and Dangerous

Moth Folk have four arms, and each of them can hold an object as normal. You don't benefit from a shield if you're holding a weapon with the two-handed property or more than one weapon. You can interact with a second object or feature of the environment for free during your turn.

Natural Camouflage

You have proficiency in the Stealth skill.