Quick Stats:

Creature Type: Humanoid
Size: Medium
Speed: 30ft Walking, 45ft Swimming
Language: Common and Aquan.
Natural Armor: +2 AC when unarmored
Senses: Blindsight (Water)
Abilities: +2 choice, +1 Strength
Proficiencies: Survival and Intimidation
Advantages: Survival (In Water) and Intimidation (In Water)
Special: Water breathing, blood scent, and shark bite


Cladefolk are a race of shark-like humanoids with a fierce reputation as formidable hunters. They have a streamlined, muscular build with a tough, gray skin covered in small, sharp scales. Their lower jaw juts out, filled with rows of razor-sharp teeth, and their eyes are large and unblinking, giving them an intimidating gaze.

Cladefolk are natural swimmers and can hold their breath for extended periods of time. They have a keen sense of smell and are able to track their prey over long distances. They are also able to sense electrical impulses, which they use to locate their prey in the murky waters they call home.

Despite their reputation as ruthless predators, Cladefolk are a proud and noble race. They have a strong sense of community and place great importance on family and tradition. They value strength, courage, and cunning, and those who exhibit these traits are held in high esteem within their society. Some Cladefolk leave their underwater homes to seek adventure and test their skills against new challenges.

Ability Score Increases

When determining your character’s ability scores, you gain +1 to Strength and a +2 to another ability. 


Common and Aquan.

Creature Type

You are considered a Humanoid.

Life Span

The typical life span of a Shark Folk is roughly 120 years.

Height and Weight

Height ranges from 5ft - 7ft. Weight ranges from 180lbs - 280lbs.

Cladefolk (Shark Folk) Traits

As a Shark Folk, you have the following racial traits.

Creature Type

You are a Humanoid.


Your size is Medium.


Due to your large size, you have a walking speed of 30 and swimming speed of 45.

Underwater Breathing

Due to their fish anatomy, Aquatic Creaturefolk can breathe underwater.

Water Blindsight

When blinded in water by either magical or non-magical means, you can sense your surroundings within 20ft.

Blood Scent

When underwater, if blood has been spilled within 300 feet, you are aware of its direction after 12 seconds. If you have tasted this creature's blood before, you are aware of what creature it may be from. You gain proficiency in Intimidation and Survival. You also gain advantage in Intimidation and Survival when underwater.

Natural Armor

You have tough skin adding 2 to your AC when not wearing armor.

Shark Bite

Your strong jaws and large teeth can act as an unarmed weapon attack, dealing 1d8+STR piercing damage.