Savant

Subclass of: Artificer

The Scholar is an Artificer subclass that combines the power of invention with an insatiable thirst for knowledge. Scholars are masters of intellect, utilizing their keen minds and innovative creations to unravel mysteries, overcome challenges, and reshape the world around them. Through their relentless pursuit of learning, they have forged a unique path that blends academia, practical craftsmanship, and magical innovation.

Scholars are known for their scholarly expertise in various fields, such as archaeology, medicine, history, and more. Their chosen area of expertise grants them specific bonuses, allowing them to excel in their respective domains. By flavoring their magic as inventions, Scholars infuse their spells with a creative flair, turning arcane forces into tangible contraptions. With their ingenious tools, analytical minds, and the ability to unravel secrets, Scholars are the embodiment of knowledge harnessed through invention. They are invaluable members of any adventuring party, combining their mastery of magical creations with their deep understanding of the world's lore to shape the course of their own destiny.

As an Artificer following the Scholar subclass, your mastery lies in blending the worlds of academia and invention. Your magic is not sourced from arcane secrets or ancient pacts, but from your keen intellect and innovative creations. By channeling your scholarly expertise, you become a versatile problem-solver, utilizing your inventions to overcome challenges and unravel the mysteries of the world.

Inventive Casting

Starting at 3rd level, your magical abilities manifest through your inventions. All spells you cast are flavored as creations and contraptions. For example, casting "Bless" might involve deploying mechanical devices that emit an aura of protective energy, while "Fireball" could be an explosive invention launched from a specialized apparatus. The effects remain the same mechanically, but the flavor reflects your inventive approach.

Field Expert

At 3rd level, your scholarly pursuits have granted you expertise in a particular field of study. Choose one of the following options: Archaeology, Medicine, History, Nature, or any other appropriate area of expertise approved by your Dungeon Master. This choice grants you specific bonuses tied to your chosen field.

Scholar Spells

You always have certain spells prepared after you reach particular levels in this class, as shown in the Scholar Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Spell
3rd - detect magic, identify
5th - knock, locate object
9th - glyph of warding, nondetection
13th - arcane eye, confusion
17th - legend lore, scrying

Extra Attack

You can attack twice, rather than once, whenever you take the Attack action on your turn.

Ingenious Tools

At 6th level, your expertise with tools reaches new heights. You can use your bonus action to magically summon a set of specialized tools related to your chosen Field Expertise. These tools function as appropriate artisans' or tool kits and allow you to gain advantage on ability checks made with them. The tools disappear after use or when you dismiss them as a bonus action. You can use this feature a number of times equal to your Proficiency bonus.

Analytical Mind

At 10th level, your scholarly pursuits have honed your mind into a powerful instrument of analysis and deduction. You may choose one of the following abilities:

Keen Observation: You have advantage on Intelligence (Investigation) and Wisdom (Perception) checks. Additionally, you can use your reaction to make an Intelligence (Investigation) check when you or a creature you can see within 30 feet of you fails an ability check. On a success, you can provide guidance or insight, granting the creature advantage on the next ability check it makes before the end of its next turn. You can do this equal to your intelligence modifier, regaining all charges on a long rest.

Analytical Instincts: You have an uncanny ability to anticipate and understand patterns. When a creature makes an attack against you or a creature you can see within 30 feet of you, you can use your reaction to impose disadvantage on the attack roll. You can use this ability a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a short or long rest. In addition, you may choose to reroll a failed ability check after the results have been determined equal to your proficiency bonus reset on a long rest.

Master Scholar

Upon reaching 14th level, your years of dedication to academia and invention have granted you unparalleled mastery. Choose one of the following abilities:

As a Scholar, your relentless pursuit of knowledge drives your inventions, and your inventions fuel your quest for understanding. Whether it's unearthing ancient secrets or revolutionizing medical practices, your inventive mind allows you to shape the world through the power of your intellect and creativity.