Path of the Olympian

Subclass of: Barbarian

Embarking on the Path of the Olympian, barbarians embrace the legacy of ancient deities, channeling divine essence into sport. Whether they train their bodies to the peak of human capability, grapple with the strength of a titan, or invoke the specific blessings of gods aligned with good, evil, or neutrality, these warriors are a testament to the divine potential within. Aligning with deities of various domains—from the abyssal depths to the celestial spheres—bestows upon them unique powers, such as casting invisibility, teleporting to foes, or resisting the elements, each reflecting their "sponsor's" nature. As they grow, their connection deepens, allowing them to grapple foes of towering size, treat lower skill rolls as successes, and deliver devastating blows that combine the might of the heavens with their unbridled fury. The Path of the Olympian forges barbarians into paragons of mythic strength and valor, destined to etch their names alongside the heroes and gods of old. 

Embarking on the Path of the Olympian, barbarians invoke the might and majesty of ancient gods, channeling divine wrath and heroic valor into every aspect of their being. Inspired by the legends of Olympus, these warriors seek to embody the virtues and powers of the deities themselves, striving for greatness that transcends the mortal realm. Theirs is a journey marked by trials of strength, courage, and determination, as they harness the essence of mythic heroes and the pantheon's patrons in their relentless pursuit of glory. With each battle, they carve their names into the annals of history, aiming to ascend beyond the limits of mere mortals and earn a place among the legends of old. The Path of the Olympian is a testament to the enduring bond between the divine and the indomitable spirit of the barbarian, a path where the echoes of ancient epics fuel the fury of the present, forging warriors worthy of Olympus's legacy.

~Olympus in our campaign refers to the overall pantheon of all gods~

Olympic Athlete

You have trained your body into a powerful machine. Starting at level 3, you gain proficiency in either Athletics or Acrobatics.

This increases to expertise at level 10.

Champion of the Divine

You have trained to become the paragon and champion of a certain deity. You gain abilities relating to their and alignment.

Evil Aligned Deity

This alignment grants you a bonus on Constitution saving throws equal to your Strength modifier and resistance to fire and poison damage while raging.

Good Aligned Deity

This alignment grants you a bonus to charisma checks equal to your Strength modifier. Additionally, you have resistance to radiant and necrotic damage while raging.

Neutral Aligned Deity

This alignment grants you a bonus to melee weapon attack damage with strength-based weapons equal to your dexterity modifier and resistance to non-magical bludgeoning, slashing, and piercing damage while raging.

Divine Inspiration

You can select an option based on your god's description. If your god's characteristics overlap, you are free to choose one of the characteristics. Characteristics include Fey, Fiendish, Celestial, Draconic, Aquatic, Monstrous, Aberration type Gods.

Abberation God

This type of god grants the following benefit: You can cast the Invisibility spell once per long rest. Additionally, when grappling a creature, that creature cannot cast spells or use features that allow them to teleport or shift throughout planes.

Aquatic God

This type of god grants the following benefit: You gain a swimming speed equal to your walking speed. Also, water does not impede your movement or vision.

Celestial God

This type of god grants the following benefit: Your unarmed strikes deal radiant damage instead of normal bludgeoning damage. This effect also applies to abilities found within and relating to this subclass.

Draconic God

This type of god grants the following benefit: You gain a +2 to Unarmored Armor Class, and gain dark vision out to a range of 120ft.

Fey God

This type of god grants the following benefit: As a bonus action on your turn, you may teleport to any creature within 120ft and make a single melee attack. You may use this feature once per long rest.

Fiend God

This type of god grants the following benefit: When you are hit with an attack, as a reaction, you may cast the spell Hellish Rebuke at it's the lowest level. You may perform this a number of times equal to your Constitution modifier.

Monstrosity God

This type of god grants the following benefit: You gain a +1 to your strength or constitution score. Additionally, you count as one size larger when calculating your ability to move, pull, or push heavy objects.

Olympic Strength

Beginning at 6th level, you are an expert in the arts of grappling and maneuvering the foes you have grappled. You can grapple creatures that are 2 sizes larger than yourself. As a free action, you can attempt to grapple a creature within 5ft of you. Additionally, you gain the following options if you start your turn with a creature grappled.

Superior Athlete

Starting at 10th level, any Athletics or Acrobatics skill check you make, you can treat a d20 roll of 9 or lower as a 10.

Olympic Expert

You gain expertise in Athletics or Acrobatics.

Hydra Slayer

Beginning at level 14, your unarmed melee attacks count as magical for overcoming resistances and immunity. Additionally, once per long rest, as a bonus action you can force a creature you are grappling to make a constitution saving throw (DC = 10 + proficiency bonus + strength modifier) or be dealt 8d10 bludgeoning damage. This move must be declared the prior turn as you attempt to squeeze the creature. This effect ends early if the creature escapes your grapple.