Canoir

Quick Stats:

Creature Type: Humanoid
Size: Medium
Speed: 30ft walking
Language: Common and choice
Abilities: Choice +2, Dexterity +1
Proficiencies: Perception
Advantages: Perception (Smell)
Special: Pack tactics, loyal companion, and agile movement

Dogfolk

Bearing the features of a dog, Dog Folk are loyal and intelligent. Possessing an aptitude for knowledge they are quick learners and make for highly adept craftsmen and scholars. Suited to an urban lifestyle, it is rare to see the Dogfolk out in the rural areas of the world. Dogfolk are very trusting and quick to make friends with everyone they meet, however when someone loses this trust, it is almost impossible to regain.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 (other than Dexterity) and you Dexterity is increased by 1.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

You are considered a humanoid.

Life Span

The typical life span of a Dog Folk is roughly 40 years.

Height and Weight

Depending on breed, height ranges from 4ft - 6ft. Weight ranges from 80lbs - 250lbs.

Canoir (Dog Folk) Traits

As a Dog Folk, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

Your size is Medium.

Speed

Your walking speed is 30 feet.

Animal Senses

Your animal senses allow you to have advantage on Wisdom (perception) checks involving smell. You also gain proficiency with Perception.

Pack Tactics

Canoir are pack animals and work well in groups. When they are near allies, they have advantage on attack rolls against a creature that is within 5 feet of at least one of their allies.

Loyal Companion

Starting at level 6, if any ally within 5 feet of you is reduced to 0 HP you can show your loyalty by deflecting some of the damage and the ally will instead drop to 1 HP. This ability cannot be used again until you complete a long rest.

Agile Movement

Starting at Level 9, Canoir have an agile and nimble physique, granting them the ability to take the dodge action on a bonus action an amount of times equal to their Dexterity modifier (minimum of 1).