Quick Stats:

Creature Type: Humanoid
Size: Medium
Speed: 30ft Walking
Language: Common
Natural Armor: +2 AC when unarmored and no shield
Abilities: +2 Dexterity
Proficiencies: Perception and Investigation (both scent based)
Saving Throw: Dexterity Advantage (when using Agile Dodge)
Special: Quick reaction, quill strike, and agile dodge

Porcupine Folk

Erenz are a race of humanoid porcupines, known for their sharp quills and quick reactions. They are strong and resilient creatures, able to endure harsh conditions and defend themselves against predators.

Erenz are proud and independent, valuing their freedom and autonomy above all else. They are natural survivors and are highly resourceful, able to find food and shelter in even the harshest environments.

Erenz have a powerful sense of smell, allowing them to track their prey and navigate through unfamiliar territory. They are also highly skilled hunters, using their sharp quills as weapons to take down larger predators.

Despite their prickly exterior, Erenz are fiercely loyal to their friends and families, and will go to great lengths to protect those they care about. They are also known for their strong sense of community and often live in close-knit groups, supporting each other in times of need.

Ability Score Increases

When determining your character’s ability scores, you gain +2 to Dexterity.



Creature Type

You are considered a Humanoid.

Life Span

The typical life span of a Porcupine Folk is roughly 80 years.

Height and Weight

Height ranges from 5ft - 6ft. Weight ranges from 120lbs - 220lbs.

Erenz (Porcupine Folk) Traits

As a Porcupine Folk, you have the following racial traits.

Creature Type

You are a Humanoid.


Your size is Medium.


Due to your large size, you have a walking speed of 30.

Agile Dodge

You are nimble and able to use your reaction to dodge against one attack. You may either impose disadvantage on a single attack or grant yourself advantage on a Dexterity saving throw. You can do this equal to your Dexterity modifier, minimum of once.

Quill Strike

You can replace one unarmed strike with a quill each turn, dealing 1d10. This can be done up to 2x you Dexterity modifier. Each strike made using this ability counts as one use. Example; two attacks on one turn, or multiple blows from a Monk attack.

At higher levels. You can increase the multiplier by 1 at levels 9, 14, and 18. 

Spike Shield

Erenz can use their quills to deflect attacks, granting them a +2 bonus to their AC when they are not wearing armor or holding a shield.

Rodent Scent

Advantage in scent based Perception or Investigation checks.

Quick Reaction

Starting at level 3, Erenz can quickly swipe enemies when they enter their attack range. Dealing 1d4 for each quill. More quills available at higher levels.

At higher levels. You gain an extra quill attack at levels 6, 9, 12, 17. Only roll to hit one time for all quills.