Ring of Frosted Momentum

Uncommon (requires attunement)

This ornate blue band is engraved with intricate engravings and has a translucent blue inner ring. When light catches the inner ring just right, you can see faint symbols of hourglasses. 

The ring has a singular charge that replenishes after a long rest.

As a reaction when in combat, the wearer can activate the ring to "freeze" a moment in time for themselves. This creates a sensation of the world around them slowing, while they move with heightened alacrity.

Upon activation, the wearer immediately takes their next turn. This turn functions exactly like a regular turn, allowing the wearer to move, take an action, a bonus action, and interact with objects as they normally would. They can also expend resources, such as spell slots or class features, during this turn.

After this reaction turn concludes, the world seems to "snap" back to its regular rhythm. As a consequence of manipulating their personal timeline, the user feels a temporal lag. This lag means that when their next turn would normally occur in the initiative order, they are momentarily out of sync with time and must skip their turn.

Ring of Generosity

Rare (requires attunement)

This ring can hold up to six charges, and starts with none.

Every time you cast a non-damaging spell of 1st level or higher on a willing creature that isn't yourself, the ring gains a number of charges equal to the level you cast. For example, casting a level 3 spell on a willing creature besides yourself gives the ring 3 charges. If the spell can target multiple creatures like Bless, you can target yourself and still gain a charge, as long as you're also targeting another willing creature too. If any creature you target is unwilling, you don't get any charges for that spell.

As a bonus action, you can expend charges from the ring to regain spell slots. Two charges gives you a 1st level spell slot back, and three charges regains a 2nd level spell slot.

Ring of Glib Tongue


Once per day, the wearer can use the ring to cast Tongues on themselves without using any components or spell slots.

Ring of Hallowed Ground


Once per day, the wearer can touch the ground and sanctify a 10-foot radius around them. For 1 hour, undead, with a CR of 5 or less, entering this radius have their speed halved and cannot take reactions.

Ring of Healing


This ring has 10 charges. While wearing it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The ring regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the ring vanishes in a flash of light, lost forever.

Ring of Moon's Reflection

Very Rare

This delicate ring is forged from a silver so pure, it seems to absorb and reflect the ambient moonlight. 

During a full moon night, as an action, the wearer can summon a shimmering duplicate beside them using the ring's power. This duplicate mirrors the wearer's appearance, memories, and behaviors. It can speak, move, and interact but lacks combat capabilities, spellcasting, and the wearer's class features. It obeys the wearer's verbal commands, or mimics them if no commands are given. The duplicate shares the wearer's hit points and has resistance to all damage, dissipating into moonlight if reduced to 0 hit points.

A discerning observer might notice its slightly translucent nature or the faint glow it emits. A creature can use its action to inspect the duplicate, making an Intelligence (Investigation) check against a DC 15. On a success, it discerns the duplicate's true nature.

At dawn, or if it ever ventures more than 1,000 feet from the ring, the duplicate vanishes, transforming back into moonlight that's absorbed by the ring.

Ring of Personal Space


When a creature first meets the wearer and attempts to shake their hand, enter your personal space, or any other physical contact, they feel a gentle force pushing them back. This doesn't hurt or push them away; it's just a nudge to maintain personal space. A creature can choose to ignore this but are aware they are being rude.

Ring of Quiet Pocket


The wearer of this ring can place one object that can fit in their closed hand into a silent pocket dimension. The object remains in this pocket dimension until the wearer retrieves it. Only one object can be stored at a time.

Ring of Solar Bloom

Rare (requires attunement)

Once per day, when exposed to direct sunlight, the ring blossoms like a flower. Picking the bloom grants the benefits of a Potion of Greater Healing, but doing so exhausts the ring's power until the next dawn.

Ring of Soothing Melodies


This delicate silver ring is adorned with musical notes that seem to dance around the band. As the light catches the ring, it occasionally produces soft, harmonious tones, reminiscent of a distant lullaby.

When a bard wearing this ring grants Bardic Inspiration to an ally, that ally also regains hit points equal to half the bard's level (rounded up).

Ring of Temporal Echoes

Legendary (requires attunement)

This exquisitely crafted ring seems to be made of a material that constantly shifts between gold and silver, echoing the ever-changing nature of time. Inside the band, an inscription reads: "Every choice creates a ripple in time."

While wearing the ring, when faced with a decision, the wearer can concentrate, focusing on two distinct choices they're considering. By twisting the ring and whispering the choices into it, they invoke its power.

The ring responds by granting the wearer a brief, vivid vision. In this vision, the world splits into two parallel paths, each representing one of the choices. The wearer can observe the immediate consequences and outcomes of each choice, unfolding over a short span of time (usually a few minutes to an hour).

This vision is not absolute. While it shows potential outcomes based on current circumstances and knowledge, the future is ever-changing, and other unforeseen factors might come into play. Thus, it's best used for decisions with immediate repercussions rather than long-term predictions.

After experiencing the visions, the wearer feels a temporal pull, compelling them to immediately act on one of the two choices they've seen. Procrastination, indecision, or alternate choices can lead to the visions fading, rendering the exercise pointless.

After invoking its power, the wearer must take a long rest before it can be used again.

Ring of the Grung Artificer

Legendary (requires attunement)

This ancient gold band is inlaid with a myriad of tiny, shimmering gemstones that seem to dance and swirl like a vibrant liquid when light touches them. The ring once belonged to Ketchy, a Grung alchemist who spent a lifetime mastering the art of potion-making, gun-smithing, and mystical imbuing. The ring was a family heirloom and acted as a Ring of Mind Shielding originally. Ketchy's father's spirit clung to the ring and proved to be a nuisance to all who bore the ring. Until after Ketchy's death, Zorvash, God of the Feydark, banished the spirit within and transformed the ring to act as a gateway to Ketchy in the afterlife. Ketchy now may choose to reach out to the mortal plane to help those that wear his ring.

Alchemy Adept: While wearing this ring, you have advantage on all checks related to the creation, identification, and usage of potions and alchemical items.

Ketchy's Guidance: The ring houses the consciousness of Ketchy, which can be consulted once per day. When consulted, Ketchy offers guidance, granting you an automatic critical success on any single Artificer ability check or saving throw. This ability refreshes at dawn.

Potion Amplification: Any potion you use or administer to another while wearing this ring has its effects maximized. For instance, if a potion heals for 2d8 hit points, it will heal for the maximum of 16 hit points.

Mystic Craftsman: When crafting or repairing an item, you can channel the ring’s energy to use half the required materials while achieving the same result, up to a gold value of 100. This feature can be used once per long rest.

Imbue Essence: This ring sets your total attunement slots to 6 if over level 10, granting the attunement slot benefits of level 14 (providing that one of the slots is attuned to this item, leaving 5 slots available for use).

Sentience: The Ring of the Grung Alchemist is a sentient neutral item with an Intelligence of 18, a Wisdom of 16, and a Charisma of 14. It has hearing and darkvision out to a range of 60 feet. The ring communicates by transmitting emotions to the creature carrying or wielding it, and on rare occasions, can speak with the voice of Ketchy himself, filled with a tone of wisdom and ages past.

Personality: Ketchy was known for his insatiable curiosity and determination in life. The ring projects a strong urge to discover, create, and innovate. It has a particular fondness for alchemical experiments and encourages its wearer to push the boundaries of traditional artifice. If the user continually ignores or refuses the ring's nudges towards creation and discovery, the Ring of the Grung Alchemist might become stubborn or even sullen, withholding its powers until its desire for invention is sated.