College of Siren Songs
Drawn by the haunting beauty of the deep, bards of the College of Siren Songs sing the mysterious melodies of the ocean. Some become protectors of the sea, while others embrace the seductive danger of siren lore - using their voice to command, mislead, and ensnare. Whether guardian or temptress, a siren bard’s voice can move tides and minds alike.
Siren Shape (3rd Level)
You gain the ability to assume a siren-like form. As an action, you may magically alter your lower body, transforming your legs into a sleek tail (or vice versa).
While in this form, you gain a swimming speed of 30 feet, but lose your walking speed. Reverting restores your walking speed and removes your swim speed.
You gain the Amphibious trait: you can breathe both air and water.
You may switch forms at will, using an action each time.
Commanding Call (3rd Level)
You can cast the command spell a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. This does not count against your spells known.
Additionally, when casting command, you may expend a Bardic Inspiration die to impose disadvantage on the target’s Wisdom saving throw.
Siren’s Song (6th Level)
You learn a special magical performance, allowing you to cast the Calm Emotions spell.
You may cast this spell:
2 times at level 6
3 times at level 9
4 times at level 13
5 times at level 17
You regain all expended uses when you finish a long rest, and it doesn’t count against your known spells.
In addition, when casting siren song, you may expend a Bardic Inspiration die to:
Give targets disadvantage on Charisma saving throws to resist it.
Prevent the spell from ending if you or your allies deal damage (once per casting).
Throw Voice (6th Level)
As a bonus action, you may expend a Bardic Inspiration die to magically displace your voice.
For the next 1 minute, at the start of each of your turns, you can designate a point within 30 feet. Until the start of your next turn, the sound of your voice (including verbal spell components) originates from that point if you choose.
A creature can attempt to discern the true origin of your voice with a Wisdom (Insight) check against your spell save DC.
Echoing Allure (10th Level)
Your voice carries an irresistible resonance that lingers even after the song ends. When you cast a Bard spell that forces one or more creatures to make a Wisdom saving throw, you may choose one of the following effects:
Lingering Echo: If a creature succeeds on the saving throw, it must repeat the save at the end of its next turn. On a failure, it suffers the spell’s effects as though it had originally failed.
Harmonic Pull: One creature of your choice that failed its save is also pulled 10 feet toward you (no save) if it is within 30 feet and can hear you.
You may use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Vigorous Voice (14th Level)
Your voice becomes so powerful it warps time and sound.
When you cast a Bard spell with a verbal component that has a duration of at least 1 minute, you may double its duration, up to a maximum of 1 hour.
This applies only to spells with a non-instantaneous duration and does not affect concentration requirements.