Aurathrax


Primary Name: Aurathrax
Quick tagline: A storm made divine, worshiped as freedom and feared as correction.
Pantheon association: Dragon (primary), Olden (disputed)
Status tags: Confirmed (Aurathrax), Disputed Identity (Tempestron)

Aurathrax is the embodied storm, not a ruler with a doctrine. He is worshiped by those who see the storm as freedom, and feared by those who try to make the sky obedient. His presence is tied to the Stormhaven Isles, an archipelago that drifts beyond reliable maps and lives under constant lightning and violent winds.

Primary Name: Aurathrax
Known Aspects:
Aurathrax (Dragon)
Tempestron (Olden, widely suspected to be the same god but not confirmed in-world)
Titles: The Tempest Incarnate; The Tempest Titan
Domains and Subdomains:
Lightning
(primary, council-recognized)
Tempest (associated via Tempestron tradition, not publicly confirmed as Aurathrax’s claim)
Council Seats: Elemental Accord, Lightning seat
Alignment: CN (Aurathrax); assumed CE (Tempestron)
Power Rating: Lesser (Aurathrax); Unknown (Tempestron)
Symbol: A shattered stormcloud split by a serpentine lightning bolt
Realms: Stormhaven Isles (Aurathrax); lost to time (Tempestron)
Common Worshipers: sky-priests, storm shamans, lightning-touched outcasts, sailors who fear storms but refuse to beg gentler gods
Opposed Deities: Nethraxis (Tempest seat, Thunder claim) is a recurring rival by tradition

Aspects

Aurathrax (Dragon)

  • Common Titles: The Tempest Incarnate

  • Domains expressed: Lightning

  • Worship expression: Pilgrims and storm-priests venerate Aurathrax as unchained force. Prayer is less “please save me” and more “let me endure.”

  • Consistency with core god: Indifference to mortal politics, sudden correction against attempts to bind or domesticate the sky.

Tempestron (Olden, disputed)

  • Common Titles: The Tempest Titan

  • Domains expressed: Tempest (as recorded in Olden-era fragments)

  • Worship expression: Where practiced, it is framed as reverence for elemental inevitability, with rites aligned to real storms.

  • Consistency with core god: Storm as a foundational force of creation and ruin.

  • Aspect relationship note: Most mortal scholars cannot prove Tempestron and Aurathrax are the same being. In truth, they are.


Authority

Primary claims

  • Lightning as divine force and sign, including storm-born omens, skyfire, and the moment of the strike.

Secondary claims

  • Storm behavior is often attributed to Aurathrax even when it falls under broader Tempest concepts, because worshipers treat storms as his “mood.” This is common belief, not clean council law.

Explicit limits

  • Aurathrax does not hold the Tempest seat in the Elemental Accord.

  • He does not hold Thunder as a recognized claim. Thunder is bound up in the Elemental Accord’s assignment for Nethraxis.

Common overlaps

  • Tempest overlaps (especially with Nethraxis)

  • Travel and Navigation overlaps when storms decide routes, wrecks, and disappearances

  • Sea (Nature) overlaps when worshipers blame him for coastal catastrophe


Councils and Territory

Council seats held: Elemental Accord, Lightning seat

Councils attended as liaison: occasionally the Ways Council when storms threaten major crossings or trade routes

Territory agreements: Aurathrax’s claim is treated as cleanly “Lightning” even when storms are involved, reducing constant conflict with Tempest-seat gods.

Standing disputes:

  • Attribution disputes with Nethraxis (Thunder within Tempest)

  • Boundary disputes over whether certain storm phenomena are “Lightning events” or “Tempest systems”


Myth and History

Origin stories

  • Rumored/Traditional: Before the gods spoke, the first thunderclap sounded, and Aurathrax came from that roar.

  • Rumored/Olden fragments: Tempestron was born from the world’s first storm-fronts, the collision of heat and cold that split the sky.

Major events

  • The Sundering Gale (ten-year superstorm): Triggered when mortals used forbidden arcana to chain winds and damn the skies. Continents cracked, empires drowned, and western coasts were reshaped. The act is described by his tradition as correction, not vengeance.

  • The War of Scales: Both Bahamut and Tiamat attempted to court Aurathrax. He answered with storms fierce enough that time fractured for moments within them. He did not choose a side, but his presence shaped battlefields through weather alone.

Key conflicts

  • Dispute with Nethraxis: Commonly cited as parallel to Tempestron’s ancient dispute with Thundris. Since Nethraxis and Thundris are the same being, scholars use this as evidence that the Aurathrax and Tempestron myths describe one divine rivalry under different names.


Realm and Manifestations

Stormhaven Isles

A shrouded archipelago perpetually lashed by lightning and cyclonic winds, drifting atop storm clouds. Maps fail to hold its coordinates for long. Each isle is tied to a different expression of violent weather, and pilgrims reach its shores only by devotion or disaster.

Signs and omens

  • Lightning that strikes without storm

  • Sudden pressure drops and wind shifts around forbidden arcana

  • “Chorus storms,” where distant fronts seem to awaken together after a single thunderclap

Avatars and forms

Aurathrax manifests as an immense blue dragon with a serpentine body, stormcloud flesh, and crackling amethyst scales. His wings ripple the sky rather than beat it.


Worship

Core tenets:

  • The sky cannot be owned.

  • Endure the storm rather than bargain with it.

  • Those who bind the winds invite correction.

Common prayers and offerings: exposure rites on high ground, vows shouted into gales, metal offerings meant to be struck and ruined

Clergy and cult structure: small, fanatical circles led by sky-priests and storm shamans rather than stable temple hierarchies

Typical temples or shrines: exposed peaks, cliff altars, masthead shrines on storm-worn vessels, and rare sanctuaries on the Isles.


Symbols and Relics

Holy symbol: a shattered stormcloud split by a serpentine lightning bolt

Variants by Aspect: Tempestron’s original symbol is lost to time, so worshipers often adopt Aurathrax’s mark when they assume unity.


Relationships

Rivals: Nethraxis (Tempest seat, Thunder claim)

Hostile or wary ties: those who practice sky-binding

Notable interactions: resisted courtship by both Bahamut and Tiamat during the War of Scales without becoming their ally or enemy


Game-facing notes

  • Lightning (primary). Tempest is only appropriate if the campaign treats Tempestron unity as accepted truth in that region.

  • Lightning-touched resilience, storm-sense, sudden ruin of bindings and wards that attempt to constrain weather

  • Confirmed: Aurathrax’s draconic form, Stormhaven Isles, Lightning domain, Sundering Gale, War of Scales behavior.

    Inferred: The identity linkage to Tempestron is widely believed and fits surviving patterns.

    Rumor: Most details of Tempestron are reconstructed from artifacts and secondhand accounts.

    Lost to time: Tempestron’s symbol, realm, and any direct first-hand Olden testimony.

  • A cult seeks a lost Olden relic to “prove” Aurathrax is Tempestron, forcing the Elemental Accord to redraw seats.

    Stormhaven Isles drift into view for one night, and every navigator’s chart contradicts the next.

    A coastal city survives impossible storms, suggesting another god is stealing Lightning credit and provoking Aurathrax.